2011/06/07 18:24 in /coding
Heya,
I took some 5 minutes yesterday and built the newest Chromium version found in unstable for
squeeze. I thought I'd share this, thus a public repo (64bit-only, sorry) is available with the following line added
to your sources.list:
deb http://www2.informatik.hu-berlin.de/~beier/debian/chromium/ ./
You can get the signing key by issueing
wget -O - http://dontmind.freeshell.org/christianbeier.asc | apt-key add -
as root.
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2011/05/18 17:26 in /coding
Short writeup of howto use one of the Android NDK samples comfortably from within Eclipse:
- Create a new empty Android project.
- Copy a sample into the projects directory, overwriting some files.
- Right click project root and select properties than choose builders:
- Create a new builder of type program
- First box ndk-build script location
- Second box is project location
- Third box is these args:
-C ${build_project}
- Still within the Builder dialog, go to the refresh tab
- Check "Refresh resources upon completion"
- Select "Specific resources"
- Click on the "Specify resources" button and select your project's lib directory.
- Check "Recursively include sub-folders"
- Now in the build options tab
- Check "Allocate Console"
- Check "Launch in background"
- Check "Run the builder After a Clean"
- Check "Run the builder During manual builds"
- Check "Run the builder During auto builds"
- Check "Specify working set of relevant resources"
- Click on "Specify Resources"
- Select your project's JNI directory and all files within.
- Now click OK on the bottom.
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2011/05/07 21:42 in /coding
Hi there,
I am proud to announce the release of MultiVNC version 0.5, the first release with MulticastVNC actually working well.
The most prominent feature surely is MulticastVNC flow control. This means MulticastVNC now automagically adapts the server's transmission rate to the capabilities of the network and clients, much like TCP! Furthermore, new features include Ultra encoding for MulticastVNC and a freely sizeable receive buffer in addition to the OS-dependent socket receive buffer. Also, MultiVNC is now able to connect to Apple Remote Desktop servers, it is now possible to select the desired VNC encoding and encrypted connections now work on Windows as well. On the usability front, a keyboard grab button was added that allows to enter arbitrary key combinations like Ctrl-Alt-Del into MultiVNC without being interpreted by the local OS. This works on UNIX by now. Bugfixes include the bug with the viewer becoming unresponsive under high multicast loads and not being able to enter IPv6 addresses.
Download it over at sourceforge!
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2010/04/15 15:36 in /coding
The big fat multi-cursor commit: Show cursors in multi-pointer mode.
Get it over at github.
Cursors are drawn directly into the framebuffer by x11vnc as RFB has no
notion of multiple pointers/cursors.
This still has some visual glitches when running multi-threaded,
hopefully the addition of a DisplayFinishedHook to libvncserver will
solve this.
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2010/02/17 14:28 in /coding
This version, besides bugfixes, boasts
some new important new feateures, MulticastVNC being the most
prominent one.
Here's the news:
- MulticastVNC
incorporated! You can now connect to a MulticastVNC enabled
server, e.g. based on libvncserver.
- Listen mode (Reverse VNC) implemented. Via tabs it is
possible to listen for and serve multiple incoming
connections.
- Bookmarks are working now.
- Clipboard data is now properly encoded.
- Fix bug with canvas centering.
- Fix bug where disconnecting from a fast server would
terminate MultiVNC.
- Fix really nasty bug where listening on windows would take
100% CPU.
Download it over at sourceforge!
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2009/11/21 02:03 in /coding
Yeah, it's out, the first public release of my shiny cross-platform
VNC viewer for UNIX, Windows and OS X.
Here's the feature list:
- supports server framebuffer resize
- several connections with one viewer using tabs
- simple, loggable statistics
- supports discovery of VNC servers advertising themselves via ZeroConf
- runs under UNIX and Windows
Download it here!
Actually version 0.2 is in the making since a while and already
carries some bug fixes and new features ;-)
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